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	<title>D'ni Jazz Club - Myst &#38; Uru Fan &#38; Resource Site</title>
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	<link>http://dnijazzclub.com</link>
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		<link>http://dnijazzclub.com/</link>
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		<pubDate>Mon, 02 Aug 2010 04:16:19 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Misc]]></category>

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		<description><![CDATA[So what is going on? Some of you may ask. Well after 3 years of no updates I have gone ahead and updated the site in the hopes that I can get it to a point where I don&#8217;t have to update it anymore. Why is this? Well over the years my interest in Myst/Uru [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/themes/finale/images/h2-welcome.png" alt="Welcome to dnijazzclub.com" /></p>
<p><em>So what is going on? Some of you may ask. Well after 3 years of no updates I have gone ahead and updated the site in the hopes that I can get it to a point where I don&#8217;t have to update it anymore.</p>
<p>Why is this? Well over the years my interest in Myst/Uru etc has dispersed, especially in the last 6 months. DJC and I have always had a love hate relationship and my wife won&#8217;t allow me to get rid of the site completely. So I have cut a lot of the fat out of the site, removed a lot of the incomplete sections and am leaving up just the core aspects (game info, storylines, journals etc). </p>
<p>I&#8217;ve also changed the news section to just pull from the Guild of Messengers&#8217; RSS feed to save some trouble.</p>
<p>I know the new site isn&#8217;t flashy, and is rather basic, but I&#8217;m afraid I just don&#8217;t have the time, interest or passion I once had for Myst/Uru stuff.</p>
<p>- Keith &#8220;Tweek&#8221; Lord (01/08/10)</em></p>
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<p><img class="alignright" src="/wp-content/themes/finale/images/h2-news.png" alt="News" /></p>
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</style><h3 class="hungryfeed_feed_title">Guild of Messengers - Delivering Uru News to the Community</h3>
<p class="hungryfeed_feed_description">To support a corps of volunteer journalists disseminating
information within the Myst/Uru community.</p>
<div class="hungryfeed_items">
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<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/guild-messengers-website-update">Guild of Messengers Website Update</a></div>
<div class="hungryfeed_item_description"><p>The Guild of Messengers website was taken down earlier today for some major design updates. Design changes were first suggested by Lyrositor who has worked with Leonardo on implementing the new look, as well as some behind-the-scenes upgrades. Everything is designed to make navigation easier and to give the website a more organized look. Thanks to Diafero, we can also import the latest news on fan Ages. The anti-spam filter has also been improved. The MOULa status bar has been updated and in addition a set of icons that change with the numbers of CAVCON status has been added to the site.</p>
<p>We hope everyone enjoys the new look and feel of the site!</p>
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                    <a href="http://www.guildofmessengers.com/en/forum/topic/website-re-styling" target="_blank">More information about this story</a>        </div>
        </div>
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<div class="hungryfeed_item_author">Author: AgeExplorer</div>
<div class="hungryfeed_item_date">Posted: May 12, 2012, 10:31 pm</div>
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<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/all-guilds-meeting-may-2012">All Guilds Meeting - May 2012</a></div>
<div class="hungryfeed_item_description"><p>Shorah everyone!&nbsp; As always, the All Guilds Meeting was held this month in Kirel, with Leonardo returning to moderate, and this one certainly did not disappoint.&nbsp; If you couldn&#39;t make it (like myself for a vast majority of it), we have the usual <a href="http://www.guildofmessengers.com/sites/default/files/user432/may_all_guilds_meeting_2012_raw.txt">raw</a> and <a href="http://www.guildofmessengers.com/sites/default/files/user432/may_all_guilds_meeting_2012_cleansed.html">cleansed</a> chatlogs to help you catch up.</p>
<p>A little summary for you:</p>
<p><strong>Annabelle&#39;s Marker Quests</strong></p>
<p>Starting things off was regular presenter <strong>Annabelle</strong> (using her Skydiver avatar), who is celebrating two years since she started making her quests.&nbsp; Her seventh and final release, <em>The Eders</em>, contains games for Gira, Kemo, Delin and Tsogal and will be released on May 19th.&nbsp; She is also creating quests on the <strong>Deep Island</strong> shard (the one that contains many fan Ages), as well as a mystery third project she&#39;s working on that will be revealed in time.</p>
<p><strong>Guild of Sleepers</strong></p>
<p><strong>Alien</strong> was next to update everyone on their guild&#39;s anniversary party coming up on the <strong>May 10th at 10:00 KI time</strong>.&nbsp; There will be music featuring some well-known D&#39;niJs, at least one marker game, and a movie and music trivia game.</p>
<p><strong>The Open Cave</strong><span><a href="http://www.guildofmessengers.com/en/content/all-guilds-meeting-may-2012"><strong> Read more</strong></a></span></p>
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              Submitted by:&nbsp;</div>
                    Leonardo        </div>
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<div class="hungryfeed_item_author">Author: Doobes</div>
<div class="hungryfeed_item_date">Posted: May 6, 2012, 2:41 am</div>
</div>
<div class="hungryfeed_item">
<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/dmr-event-liquid-light-turjan">DMR Event: Liquid Light by Turjan</a></div>
<div class="hungryfeed_item_description"><p>&nbsp;</p>
<p>The D&#39;ni Musicological Research Hood proudly presents:</p>
<p><span><strong>&quot;Liquid Light&quot;</strong></span></p>
<p>Turjan will be hosting a special concert to exhibit his newest album.</p>
<p>Early D&#39;ni Music: Tso&iuml;dahl Ahnoets<br /><br />
	<a href="http://www.ustream.tv/channel/live-in-the-dmr" rel="nofollow">http://www.ustream.tv/channel/live-in-the-dmr</a></p>
<p>The music begins on <strong>Saturday, May 5th </strong>at <strong>18:00hrs Ki-time</strong>.</p>
<p>&nbsp;All cavern dwellers are invited to drop by and&nbsp;to enjoy the music!</p>
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      <div>D&#039;ni Location:&nbsp;</div>
    <div>
            <div>
                    D&#039;ni Musicological Research Hood         </div>
        </div>
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                      <div>
              Date of the event:&nbsp;</div>
                    <span>Sat, 05 May 2012 18:00 -0600</span>        </div>
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                    <a href="http://mystonline.com/forums/viewtopic.php?t=25695" target="_blank">More information about this story</a>        </div>
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              Submitted by:&nbsp;</div>
                    Turjan, Mouski, Christine, &amp; Musica        </div>
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<div class="hungryfeed_item_author">Author: Nev'yn</div>
<div class="hungryfeed_item_date">Posted: May 5, 2012, 1:53 am</div>
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<div class="hungryfeed_item">
<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/fun-house-event">Fun House Event</a></div>
<div class="hungryfeed_item_description"><p>It&#39;s too bad we have not seen any Gray Hats around recently... well that&#39;s about to change!</p>
<p>This Saturday (the 5th) at <strong>1:00 PM EDT</strong>, <em>Jamie Marchant</em> will be putting on a show in The Fun House!<br />
	It willl consist of the usual stuff you have come to expect from the Gray Hats like Disco Fog, &quot;Mixalllagy&quot; and the age changing around you. If that&#39;s not enough he will be taking request from players and he will try his best to fulfill them.</p>
<p>Come one, come all and bring your requests. <img alt="laugh" height="20" src="http://www.guildofmessengers.com/sites/all/modules/ckeditor/ckeditor/plugins/smiley/images/teeth_smile.gif" width="20" /></p>
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      <div>D&#039;ni Location:&nbsp;</div>
    <div>
            <div>
                    The Fun House        </div>
        </div>
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                      <div>
              Date of the event:&nbsp;</div>
                    <span>Sat, 05 May 2012 11:00 -0600</span>        </div>
        </div>
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            <div>
                    <a href="http://mystonline.com/forums/viewtopic.php?t=25687" target="_blank">More information about this story</a>        </div>
        </div>
</div></div>
<div class="hungryfeed_item_date">Posted: May 3, 2012, 3:24 pm</div>
</div>
<div class="hungryfeed_item">
<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/openuru-getting-ready-pass-new-update-moula">OpenUru getting ready to pass new update to MOULa</a></div>
<div class="hungryfeed_item_description"><p>The OpenUru team has announced a new deadline for submitting code improvements and updates for the CWE Client!</p>
<p>May 21st is the date before which all the contributors who want their improvements sent to Cyan will have to get their code ready and tested in the Minkata Shard. After that day all the changes in CWE that are ready will be pushed to Cyan, which hopefully will pick them up soon.</p>
<p>Right now the OpenUru team is trying to gather information about what is ready or almost ready, so they can make a list of changes to submit to Cyan. <strong>All the testers of Minkata will be needed</strong> for testing completely all the functions and ensuring they work, before May 21st. So if you are a Minkata user, join all your fellow explorers in the sandbox!</p>
<p>After the previous MOULa update, the OpenUru team expressed the desire to have at least one feature or improvement that is evident and useful for the average explorer in every next update. This time we will probably have the new copy/paste ability and maybe something else.</p>
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                    <a href="http://forums.openuru.org/viewtopic.php?f=91&amp;t=761" target="_blank">More information about this story</a>        </div>
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<div class="hungryfeed_item_author">Author: Leonardo</div>
<div class="hungryfeed_item_date">Posted: May 2, 2012, 11:38 pm</div>
</div>
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<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/guild-writers-website-overhaul">Guild of Writers Website Overhaul</a></div>
<div class="hungryfeed_item_description"><p>The Guild of Writers website&#39;s appearance has recently been overhauled to match Tweek&#39;s Wordpress layout! Both the wiki and forum now match the style of the main website, thanks to Lyrositor.</p>
<p>However, bugs and unstyled elements abound as with any styling project of this size, and so help would be appreciated on fixing them. As of the time of this writing, the wiki theme is rather complete, and any bugs found are probably quite rare. The forum, on the other hand, probably has a quite a few hidden areas waiting to be reworked. If you wish to contribute, you can <a href="http://help.github.com/fork-a-repo/" rel="nofollow">fork</a> the associated <a href="https://github.com/Hoikas/gow-forum-theme" rel="nofollow">git repository</a> and <a href="http://help.github.com/send-pull-requests/" rel="nofollow">submit pull requests</a> (or <a href="https://github.com/Hoikas/gow-forum-theme/issues" rel="nofollow">submit issues</a>&nbsp;if you&#39;re not a web designer).</p>
<p>The old theme is still available, both in the wiki and on the forum.</p>
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                    <a href="http://forum.guildofwriters.org/viewtopic.php?f=10&amp;t=5712&amp;start=40#p59049" target="_blank">More information about this story</a>        </div>
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<div class="hungryfeed_item_author">Author: Lyrositor</div>
<div class="hungryfeed_item_date">Posted: May 1, 2012, 9:36 pm</div>
</div>
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<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/adbmm-2012-and-cavern-mysterium">ADBMM 2012 and Cavern Mysterium</a></div>
<div class="hungryfeed_item_description"><p>&nbsp;</p>
<p><img src="http://newgreeters.openuru.org/adbmm/images/ADBMMlogo3.png" alt="" class="bb-image" /></p>
<p><a href="http://mystonline.com/forums/viewtopic.php?t=25598">ADBMM 2012</a>, sponsored in part by <a href="http://www.guildofmessengers.com/rel.to/ng">The Guild of New Greeters,</a> is finally here! Wondering what ADBMM is? Visit the FAQ <a href="http://mystonline.com/forums/viewtopic.php?t=24451">here.</a></p>
<p>This year, there are many exciting activities planned, including the first ever Cavern Mysterium! There will be marker games, Q&amp;A&#39;s, challenges, and so much more!</p>
<p>ADBMM begins on <span>Sunday, May 14th</span> and Cavern Mysterium begins on <span>Saturday, May 19th</span>.</p>
<p>A complete shedule of events can be found <a href="http://mystonline.com/forums/viewtopic.php?p=384187#384187">here.</a></p>
<p>We still need judges and marker game creators, so if you are at all interested please send Trekluver a PM on the <a href="http://mystonline.com/forums/profile.php?mode=viewprofile&amp;u=15241">Myst Online forums.</a></p>
<p>See you in the cavern!</p>
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      <div>D&#039;ni Location:&nbsp;</div>
    <div>
            <div>
                    See Calendar of Events for more information.         </div>
        </div>
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                      <div>
              Date of the event:&nbsp;</div>
                    <span>Sun, 13 May 2012 (All day)</span><span> - </span><span>Sat, 19 May 2012 (All day) -0600</span>        </div>
        </div>
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                    <a href="http://rel.to/adbmm" target="_blank">More information about this story</a>        </div>
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<div class="hungryfeed_item_author">Author: Trekluver</div>
<div class="hungryfeed_item_date">Posted: May 1, 2012, 6:35 pm</div>
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<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/guild-sleepers-1st-birthday-party">Guild of Sleepers' 1st Birthday Party</a></div>
<div class="hungryfeed_item_description"><p>The Guild of Sleepers is organizing a party in MOULa to celebrate their first year of activity!</p>
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      <div>D&#039;ni Location:&nbsp;</div>
    <div>
            <div>
                    Hall of the Kings        </div>
        </div>
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    <div>
            <div>
                      <div>
              Date of the event:&nbsp;</div>
                    <span>Thu, 10 May 2012 <span>13:00</span><span> - </span><span>19:00</span> -0600</span>        </div>
        </div>
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                    <a href="http://guildofsleepers.com/" target="_blank">More information about this story</a>        </div>
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              Submitted by:&nbsp;</div>
                    RockArdemar        </div>
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<div class="hungryfeed_item_date">Posted: April 28, 2012, 8:02 am</div>
</div>
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<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/gehn-v8-live">Gehn v.8 is Live!</a></div>
<div class="hungryfeed_item_description"><p>The previous release of Gehn 7 introduced a number of bugs and unintended side effects which affected anything from the playability of the game to the completion of the Cleft. Fortunately, Gehn 8 was released earlier today, bringing with it a number of fixes and the usual additions (although not quite as many as we may be used to by now). One aspect of functionality which was restored was the <strong>spiral door feature in the garden Ages</strong>! So gather up all your buddies and head on over to test the Eders!</p>
<p>For a full list of changes:</p>
<ul>
<li>
		Make landing behaviors direction independent</li>
<li>
		Fix cleft imager</li>
<li>
		Fix SSE3 detection <em>(SSE3 is a missed feature on old CPUs)</em></li>
<li>
		Fix crash exposed by unexpected localization data</li>
<li>
		Fix crash in the age patcher</li>
<li>
		Restore compatibility with x87-only CPUs<em> (Fallback solution for old CPUs)</em></li>
<li>
		Restore BlueSpiral door functionality</li>
<li>
		Relaxed Splines</li>
</ul>
<p>Deledrius posted another note on the forums about testing, though:</p>
<blockquote><p>Please note: We&#39;ve enabled the Tsogal and Delin gardens&#39; Spiral Door puzzles with code which is experimental and needs testing from all of you! It&#39;s hard to get enough people together for multiplayer testing on our dev shards, so this one may be a bit unstable and we need Our Intrepid Testers to give it their best! Let us know what works, and what doesn&#39;t. &nbsp;It&#39;ll be nice to officially take this one off the Known Issues list.</p>
</blockquote>
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    <div>
            <div>
                    <a href="http://forum.guildofwriters.org/viewtopic.php?f=117&amp;t=5751" target="_blank">More information about this story</a>        </div>
        </div>
</div></div>
<div class="hungryfeed_item_author">Author: Lyrositor</div>
<div class="hungryfeed_item_date">Posted: April 27, 2012, 11:23 am</div>
</div>
<div class="hungryfeed_item">
<div class="hungryfeed_item_title"><a href="http://www.guildofmessengers.com/en/content/cyan-worlds-publishes-realmyst-ios-preview-2">Cyan Worlds Publishes realMyst iOS Preview 2</a></div>
<div class="hungryfeed_item_description"><p>Today Cyan Worlds has published a new video preview for the <a href="http://www.guildofmessengers.com/content/cyan-prepares-remake-realmyst-unity-engine">porting of realMyst to iOS</a> for iPhone and iPad!</p>
<p>You can watch it on YouTube <a href="http://youtu.be/t2QZicdGwf0" rel="nofollow">here</a></p>
<div>
    <div>
            <div>
                    <a href="http://www.cyanworlds.com/news/?p=43" target="_blank">More information about this story</a>        </div>
        </div>
</div></div>
<div class="hungryfeed_item_author">Author: Leonardo</div>
<div class="hungryfeed_item_date">Posted: April 26, 2012, 7:59 pm</div>
</div>
</div>

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		<title>Stills</title>
		<link>http://dnijazzclub.com/specials/stills</link>
		<comments>http://dnijazzclub.com/specials/stills#comments</comments>
		<pubDate>Mon, 30 Jun 2008 22:37:31 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Specials]]></category>

		<guid isPermaLink="false">http://fall.dnijazzclub.com/?page_id=459</guid>
		<description><![CDATA[A high resolution version of this image has been added to our Minkata gallery: High Res Screenshot]]></description>
			<content:encoded><![CDATA[<p><img class="center" src="/media/specials/gallery/stills-minkata/finished.jpg" alt="Minkata Stills Puzzle" /></p>
<p>A high resolution version of this image has been added to our Minkata gallery: <a href="/uru-live/screenshots/minkata" title="Minkata Screenshot">High Res Screenshot</a></p>
]]></content:encoded>
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		<title>K&#8217;veer Concept Art</title>
		<link>http://dnijazzclub.com/specials/kveer-concept-art</link>
		<comments>http://dnijazzclub.com/specials/kveer-concept-art#comments</comments>
		<pubDate>Mon, 30 Jun 2008 22:35:22 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Specials]]></category>

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		<title>Book of Atrus Chapter 1 First Draft</title>
		<link>http://dnijazzclub.com/books-comics/book-of-atrus-first-draft</link>
		<comments>http://dnijazzclub.com/books-comics/book-of-atrus-first-draft#comments</comments>
		<pubDate>Wed, 07 May 2008 20:40:34 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Specials]]></category>

		<guid isPermaLink="false">http://fall.dnijazzclub.com/?page_id=450</guid>
		<description><![CDATA[Chapter 1: Once again, the creeping silence made its way around the room, hovering above the dust-covered floor. It slid like a dark spirit over the broken tile, searching for any noise that might violate its dominion. Silence had reigned in the room for countless years, defying even the smallest sound to challenge it. And [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/themes/finale/images/h2-first-draft.png" alt="Book of Atrus: First Draft" /></p>
<p><img class="alignleft" src="/media/specials/specials-atrus-draft.jpg" alt="Book of Atrus First Draft" />Chapter 1:</p>
<p> Once again, the creeping silence made its way around the room, hovering above the dust-covered floor. It slid like a dark spirit over the broken tile, searching for any noise that might violate its dominion. Silence had reigned in the room for countless years, defying even the smallest sound to challenge it. And so the silence patrolled the thick darkness, listening.</p>
<p>Gliding above the cold floor, the silence stared deeply into a pair of eyes: eyes which spoke of endless, aching loneliness. The eyes belonged to the ornate mosaic that had, in times long-forgotten, served as revered memorial: a royal ancestor crafted in tile in the floor. But now those eyes were transformed by the cracking of age, the dullness of neglect, and the paralyzing tyranny of the silence.</p>
<p>Satisfied that no intruder lurked there, the silence began its crawl up the loose stones that formed the north wall of the room. Giant stones that had once been polished and beautiful were now worn and rough. Cool air seeped through hairline cracks, filling the room with a mute chill.</p>
<p>Nothing threatened the silence as it continued up the wall. A blanket of dust obscured the elaborate runes that had been etched into the gray stone molding. The silence almost laughed as it passed undeterred over the carvings and onto the next wall, and the next wall and the next, until it came to the eighth and final wall. This wall alone had the power to overthrow the silence; this wall had a door.</p>
<p>The door was massive, with its thick oaken planks and rusty metal hinges. But it was not the door itself which the silence feared, but what lay beyond it: the anarchy of untamed sound.</p>
<p>Faintly, far away, a noise could be heard in the hall. Very soft at first, it was becoming louder: a growing echo cascading down the countless hallways. The silence shrank away. Still the noise advanced.</p>
<p>Three boots drummed the flagstones of the hallway. Clouds of dust rose from the floor as each boot struck. One pair of boots belonged to a strong, tall man. A black cloak hung to his bootstraps and stirred up more dust as it whirled behind him. The man walked with a measured gait, every muscle in his body tensed. His breath, like wisps of steam, seeped from his lips, clouding an unshaven face. Dark brows hovered above his dull, blue eyes. Strands of his hair hung flat against his forehead, almost reaching the thin scar that ran along the left side of his face. Around his neck hung a brilliant blue light, which flooded the area through which he walked. The stone walls rushed past, flying out of the darkness ahead. In his rough fist, he tightly clenched the shoulder of a boy.</p>
<p>The boy was approaching manhood and appeared strong. Upon his right foot he wore a heavy boot, similar to those the man wore. His left foot was unbooted, and he favored that foot as he walked. He wore a brown woolen jacket and thickly woven pants. Like the man dragging him down the hall, he had dark hair and blue eyes. Unlike the expressionless eyes of the man, however, the boy’s eyes were bright and alert, though his entire face was veiled in confusion and fear.</p>
<p>The two turned a corner, and continued down the black hallway. The boy stared ahead anxiously. The man reached a hand deep into his cloak and drew out an ancient filigreed key. A moment later, moving out of the darkness toward them, appeared a huge, wooden door. Terror gripped the boy, and his expression tightened.</p>
<p>The silence shrieked in agony as the heavy bolt that had long locked the door invaded the room with a groaning sound; it slid open. The door suddenly creaked, admitting a flood of light into the room. In a dark corner, a remnant of the silence huddled; then it was gone. Two figures stood in the doorway, their huge shapes almost filling the opening. The last bit of light in boy’s eyes faded at the sight of the forsaken room. The man strengthened his grip on the boy’s shoulder and spoke in a booming voice.</p>
<p>“Perhaps you’ve changed your mind?” The words resounded through the room and hallway and echoed in the boy’s ears as he considered his plight.</p>
<p>The man’s grip tightened even more and the boy’s arm protested in pain. “I ask for your decision! Answer me, boy!” Anger choked his voice and his face reddened with rage.</p>
<p>Though fear gripped the boy, his courage was stronger. Staring directly into the man’s cold eyes he answered calmly and quietly, “I would sooner die.”</p>
<p>The man’s muscles tensed with fury, digging his massive fingers into the boy’s shoulder. Pain flooded the boy’s arm and he tried to wrench himself free. But he was no match for the man. A rough hand whipped through the air and hit the boy hard in the face, causing his entire head to jerk. The man took a deep breath and exhaled. The anger faded from his face and he glanced indifferently at the boy. “Then my son, you WILL die” he said simply.</p>
<p>Terror prodded the boy to action. Directing all his energy into escape, he writhed and kicked. In the struggle, he struck the man with his fist, causing blood to flow from his nose. But the blow only elicited a sarcastic chuckle. “Foolish Atrus,” he muttered. Showing no emotion and with little effort, the man slammed the boy into the wall beside the door.</p>
<p>Darkness swamped the boy’s mind as he tumbled into unconsciousness. Without a second look, the man flung his son into the room, slamming the great wooden door and bolting it securely. Footsteps, only one set this time, echoed in the hallway. They grew fainter and fainter until they could no longer be heard at all.</p>
<p>From a dark corner, the silence grinned nervously as it peered at the new addition to its lair. Legions of darkness gathered to hold vigil around the bleeding boy, hoping for death to come and claim him.</p>
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		<title>Myst 4 Exhibit</title>
		<link>http://dnijazzclub.com/myst-series/myst-4/myst-4-exhibit</link>
		<comments>http://dnijazzclub.com/myst-series/myst-4/myst-4-exhibit#comments</comments>
		<pubDate>Wed, 07 May 2008 20:27:24 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Specials]]></category>

		<guid isPermaLink="false">http://fall.dnijazzclub.com/?page_id=449</guid>
		<description><![CDATA[I arrived a bit past 1 at the County Hall Gallery in London, even though the press lunch thing was supposed to be at one which was what I was invited to I think. Chap took me in and I met a UK Ubisoft representative who greeted me told me where the food was and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="/media/myst4/myst4-exhibit.jpg" alt="Myst IV Revelation Exhibit" /></p>
<p>I arrived a bit past 1 at the County Hall Gallery in London, even though the press lunch thing was supposed to be at one which was what I was invited to I think. Chap took me in and I met a UK Ubisoft representative who greeted me told me where the food was and to take a look around, which of course I did.</p>
<p>The Exhibit was in 2 rooms. The first room had 3 macs and 2 windows laptops running Myst 4. There were a few artifacts on the walls like Yeesha&#8217;s clothes and shell amulet and Sirrus&#8217; clothes as well as a primate Journey Cloth looking thing from Serenia. The room also had a vast amount of concept art box designs for the Myst games and Uru as well as the food of course.</p>
<p>I had a go on the laptop version starting from the beginning watching the nifty intro and smiling at the little references to the past games, all the while standing next to Myst fan Gelf56 (of course I didn&#8217;t realize it was him until I was reading the UO forums when I got home and saw a girl in one of his photos that was there when I was! silly me). Iain was also there at the same time as me and I didn&#8217;t realize it either.. 3 Myst fans in the same room and neither one realizing who the others were).</p>
<p>Any whom, I won&#8217;t go into spoilers. One puzzle I managed to do fairly quickly after I was told some chap had spent about 2 hours doing it earlier. The game itself is really good the graphics are nice and the story arch seems to be a lot more intelligent than I first thought with references to the past myst game ages etc.</p>
<p>Characters seem to fit in with the surroundings a lot better than they did with Exile. Only gripe was Atrus&#8217; voice got a tad annoying after a while during one puzzle (sorry Rand) I don&#8217;t think it would have been so bad had I been using a mouse not a touch pad, the puzzle could have been completed faster.</p>
<p>After a long while of playing it and sores on my knuckles from the touch pad I decided to go take some photos and headed to the second room.</p>
<p>The second room housed clothing of Atrus and Achenar and clothing which appeared to be from Serenia as well as some jewel eggs that were in a dish-like object. Clay sculptures were on podiums in the center of the room from various ages and areas along with Yeesha&#8217;s pipe and Achenar&#8217;s weapons and a letter from Atrus.</p>
<p>Some of the soundtrack music from the game was playing, a lot of it was stuff we have heard already except one track I had not heard before. On the far wall in front of the leather sofas was a huge projection of a screenshot of Serenia. Along the walls yet more fantastic concept work including the story board for the game intro. There were also two copies of From Myst to Riven for reading (I can see why it was dubbed the coffee table book).</p>
<p>It was a pity there was nothing for sale that would have been cool. But overall it was a cool exhibit if not a little smaller than I was expecting. It was cool to see the costumes from the game and to play the actual game itself.</p>
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		<title>ECTS 2003</title>
		<link>http://dnijazzclub.com/specials/ects-2003</link>
		<comments>http://dnijazzclub.com/specials/ects-2003#comments</comments>
		<pubDate>Wed, 07 May 2008 20:24:33 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Specials]]></category>

		<guid isPermaLink="false">http://fall.dnijazzclub.com/?page_id=448</guid>
		<description><![CDATA[Well I hopped on a train with my trusty press pass to attend ECTS, and more importantly see the Uru booth. When I got to the booth the man from UbiSoft had the screen on the Avatar Customization option. So I snapped a quick picture and watched as the Ubisoft staff member edited an avatar [...]]]></description>
			<content:encoded><![CDATA[<div class="thumb-box">
<img src="/media/specials/specials-ects.jpg" alt="ECTS 2003" /></p>
<p>Well I hopped on a train with my trusty press pass to attend ECTS, and more importantly see the Uru booth.</p>
<p>When I got to the booth the man from UbiSoft had the screen on the Avatar Customization option. So I snapped a quick picture and watched as the Ubisoft staff member edited an avatar of a young lady.</p>
<p>The amount that you can customize your avatar is vast, the avatar is split up into sections: head, body, hands, legs and feet. You can customize what they are wearing the colour of what they are wearing (The young lady avatar was sporting a leather jacket with a V- neck shirt just showing underneath you can edit the colour of both the jacket and the top underneath) add logos (such as DRC logo or the T shirt Designs Dr Marie Sutherland has been selling at cafepress), Age and Weight comes in a slider bar adding wrinkles or getting rid of them and you can even choose how wide your mouth is, eye colour and toenail colour (the bright green toed avatar was rather amusing).</p>
<p>Players appear in the Desert some distance away from the cleft, a few minutes running brings you to Zandi&#8217;s trailer.</p>
<p>I was shown the first puzzle you came to here but I shall not spoil you on that, walked up to the cleft which is a lot bigger than first thought (the volcano was fenced off unfortunately). He then proceeded to show me Relto and a Puzzle solution on Teledahn before taking his leave and allowing me to play for myself.</p>
<p>Course first thing I did when I got to Relto (the personal age) was to take a running jump off of the edge to see what happens, hooray for the Panic Link feature I say. This version of Relto had 4 small pillars on the &#8220;lawn&#8221; each one adorned with the infamous Spiral Hand symbol that when pressed opens a panel and a linking book slides out (I found ones for Teledahn, Gahreesen and Kadish Tolesa). The books then appear in the shelf in your personal age hut. Inside the hut there are two shelves one to the left which houses your linking books and one on the right. The one on the right only had one book on which I assumed to be that of Yeesha&#8217;s which was filled with quotes relevant to the ages (Note Eder Kemo and Eder Gira were listed on the same page where every other age had a page to itself). Also in the hut was a cupboard which house the option to change some of your clothing and a leaver to open and close the blinds in the hut window.</p>
<p>The demo I played did not contain all ages featured in the offline version of the game, it did contain however &#8211; The Cleft, Kadish Tolesa, Gahreesen, Relto, The Nexus, The Gallery in D&#8217;ni and Teledahn.</p>
<p>Kadish Tolesa was the second age I visited this is an age that boasts colossal trees that are towers in themselves and cathedral like ruins. The Nexus seemed to be a small round room of cogs like being inside a machine, There was a circular symbol in which players place their KI&#8217;s into the slot below it this activated a screen that allows you to choose a linking book to any the locations you have access to. Having chosen a spinning cog stops and kinda drops the book out like a drinks dispenser.</p>
<p>Unfortunately the Gahreesen age was incomplete on the demo allowing me to only be able to walk along a few corridors however it was one of the ages that had the most atmosphere for me (aside to Kadish Tolesa). The dim lighting on the linking point with only the shadow the the tree&#8217;s above against the walls of room added to the size of the great stone doors and the fact the age was empty and quiet seemed to give me a feeling of unease. I did however notice the Symbol for the Guild of Maintainers and a few artifacts of gold and green that I think where part of a helmet for a protective suit.</p>
<p>I also visited the gallery that is a lot bigger than the image posted at the DRC site fist shows (the said image shows a small section of what I term the &#8220;North End&#8221; ( I say this because I was facing this section after I had linked to the Gallery from Kadish). The &#8220;South End&#8221; is a larger area with a small structure that houses a linking book back to Kadish. The gallery contains a load of strange geometric artwork and sculpture that are in a range of bright colours that echoed some shapes I had found on Kadish.</p>
<p>The Avatar controls are quite straight forward that range from mouse (that you use to click on linking book and view things) and keyboard (Avatar controls and text chat in the KI feature).What I did like was the slight fading that the avatar takes when the mouse cursor is placed over it, for instance when choosing a book from the shelf in Relto. The shelf was in front of my avatar I placed the mouse over the avatar and it faded slightly allowing me to look through to the linking books.</p>
<p>Personally I found the avatar controls awkward at first trying to move from the linking hut in Teledahn to the main section of the age took me a few minutes but after playing a while longer (I was playing the Demo for a good hour or so) I found them easier and could run along the Teledahn walkways and steps without bumping into things.</p>
<p>The game is fantastic with ages ranging from small to huge and the KI functions are great, allowing images to be taken of area which can then be sent on to your friends that are on your buddy list (The KI works like an Instant messenger might it even has an ignore feature in case of people being troll like in Uru &#8211; course thats nothing when we have RAWA and his big stick). I think the online version will be great fun, I enjoyed plodding around the ages on my own but to be able to walk around Kadish or Eder Kemo with friends will be nice. I also noticed how the DRC site colour scheme echoes things in Uru like the Avatar Customization screen.</p>
<p>As some may know the game comes with 1st and 3rd person views which are easy to switch between as pressing a simple key. A lot of Myst fans like the first person mode favoring it above 3rd person I too would have been one of them but after playing I prefer the 3rd person view it gives you a glimpse into how vast places like D&#8217;ni and Kadish are. Uru is set for release in Europe on the 6th of November 2003 (No word on the US release date but it will be close to the European one according to Ubisoft staff).
</p></div>
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		<title>Myst 5 Comic</title>
		<link>http://dnijazzclub.com/books-comics/myst-5-comic</link>
		<comments>http://dnijazzclub.com/books-comics/myst-5-comic#comments</comments>
		<pubDate>Sun, 02 Sep 2007 16:33:06 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Books and Comics]]></category>

		<guid isPermaLink="false">http://dnijazzclub.com/books/myst-5-comic/</guid>
		<description><![CDATA[Original Release Date: 2005 Publisher: Penny Arcade Author: Mike Krahulik and Jerry Holkins Download the full sized comic (.zip) Page 1 Page 2]]></description>
			<content:encoded><![CDATA[<div class="thumb-box">
    <img src="/media/books/myst-5-comic.jpg" alt="Myst 5 Comic" /><br />
    <strong>Original Release Date:</strong> 2005<br />
	<strong>Publisher:</strong> Penny Arcade</p>
<p><strong>Author:</strong> Mike Krahulik and Jerry Holkins</p>
<p class="bytag"><a href="/media/downloads/misc/myst-5/myst-5-comic.zip" title="Download full size comic">Download the full sized comic (.zip)</a></p>
</div>
<p></p>
<h3>Page 1</h3>
<p><img class="center" src="/media/books/myst-5-comic-01.jpg" alt="Myst 5 Comic Page 1" /></p>
<h3>Page 2</h3>
<p><img class="center" src="/media/books/myst-5-comic-02.jpg" alt="Myst 5 Comic Page 2" /></p>
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		<title>Myst Comic Issue 01</title>
		<link>http://dnijazzclub.com/books-comics/myst-comic-issue-01</link>
		<comments>http://dnijazzclub.com/books-comics/myst-comic-issue-01#comments</comments>
		<pubDate>Sun, 02 Sep 2007 15:38:30 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Books and Comics]]></category>

		<guid isPermaLink="false">http://dnijazzclub.com/books/myst-comic-issue-01/</guid>
		<description><![CDATA[]]></description>
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		<title>Myst Comic Issue 00</title>
		<link>http://dnijazzclub.com/books-comics/myst-comic-issue-00</link>
		<comments>http://dnijazzclub.com/books-comics/myst-comic-issue-00#comments</comments>
		<pubDate>Sun, 02 Sep 2007 15:31:58 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Books and Comics]]></category>

		<guid isPermaLink="false">http://dnijazzclub.com/books/myst-comic-issue-01/</guid>
		<description><![CDATA[Original Release Date: August 1997 Publisher: Dark Horse Author: Lovern Kindzierski, Chris Ulm &#38; Doug Wheatley Download the full comic (.zip) Synopsis]]></description>
			<content:encoded><![CDATA[<div class="thumb-box">
    <img src="/media/books/comic-issue-00.jpg" alt="Myst Comic Issue 0" /><br />
    <strong>Original Release Date:</strong> August 1997<br />
    <strong>Publisher:</strong> Dark Horse</p>
<p><strong>Author:</strong> Lovern Kindzierski, Chris Ulm &amp; Doug Wheatley</p>
<p class="bytag"><a href="/media/downloads/misc/myst/myst-comic-issue-01.zip" title="Download full size comic">Download the full comic (.zip)</a></p>
</div>
<p></p>
<h3>Synopsis</h3>
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		<title>From Myst to Riven</title>
		<link>http://dnijazzclub.com/books-comics/from-myst-to-riven</link>
		<comments>http://dnijazzclub.com/books-comics/from-myst-to-riven#comments</comments>
		<pubDate>Sun, 02 Sep 2007 15:31:34 +0000</pubDate>
		<dc:creator>Tweek</dc:creator>
				<category><![CDATA[Books and Comics]]></category>

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