Cavern Games
Ahyoheek
Ahyoheek Rules Simply put: Ahyoheek is a D’ni game very similar to rock, paper, scissors, although players are trying to collect three of an item (pen/beetle/page), instead of simply defeating their competitors and moving on.
The game can be played with from 2 to 5 players.
A round consists of one “throw-down”. Each player chooses whether they will play pen, page, or beetles. After all players have made their choices, the choices and winner are revealed. Each player’s selection is compared with each of the other players. 1 round-point is awarded for each victory (pen over beetles/beetles over page, etc…) and 1 round-point deducted for each loss.
The player with the most round-points in the round wins whatever he/she played. For example a player could play a pen and win with the round with two points. He/she is then awarded a pen and the next round begins. It is possible for multiple players to win each round. It is also possible for no player to win a round.
Example: one round in a five player game.
Player 1 chooses pen
Player 2 chooses beetle
Player 3 chooses beetle
Player 4 chooses page
Player 5 chooses page
This round is scored:
Player 1 ends up with 0 pts. (-2 pts. against the beetles; +2 pts against the pages)
Player 2 ends up with -1 pt. (-2 pts. against the pages; +1 pt. against the pen)
Player 3 ends up with -1 pt. (-2 pts. against the pages; +1 pt. against the pen)
Player 4 ends up with +1 pt. (-1 pt. against the pen; +2 pt. against the beetles)
Player 5 ends up with +1 pt. (-1 pt. against the pen; +2 pt. against the beetles)
Players 4 and 5 each win a page toward their match goals.
A match consists of however many rounds are needed in order for one player to collect either three pens, three pages, or three beetles. In the event of a tie, the person with the most wins in the match (who has the greater total of pens, pages, and beetles) wins. If there is still a tie, the tied players participate in sudden death rounds until a winner is determined. When scoring systems are working properly, the winner of the match receives ranking-points based on the rank of the other players.
Hide and Seek Hide and Seek is a simple yet popular game played in Uru, whether it is in the city of Ae’Gura or upon one of the many D’ni Ages. A person is designated to being “it” he/she is then asked to count to a predetermined amount inorder to give the other players a chance to hide. Players are not allowed to Link out of the Age. When the first person is found he/she will be “it” in the next round of the game. It should be noted that if you decide to play Hide and Seek in Ae’Gura then using the hood based instance of the city would be better.
Intra Age Hide and Seek This game is basically the same as regular hide and seek. A person is designated to being “it” he/she is then asked to count to a predetermined amount inorder to give the other players a chance to hide. When the first person is found he/she will be “it” in the next round of the game. Unlike regular Hide and Seek however players are allowed to Link to other Ages and areas of D’ni.
Sardines This game is also very similar to Hide and Seek, the difference being that when a person is found by the person who is “it” that person is now “it” and the person who was formally “it” now goes and hides, the possible outcome will be that once everyone has been found and been “it” the hiding places will be narrowed down and eventually all the players will hide in the same area hense the name of the game.
Tracking This is another Hide and Seek game that can either be played on the same Age (a large Age is recommended) or accross multiple Ages (this is recommended). There are 2 teams of 3+ players (teams must be equal) one is designated the Runners one is designated the Trackers. The Trackers will count to a predetermined amount and the Runners will run, they do not have to run as a group they can split off. After the Trackers have finished counting it is up to them to track everyone down. When a person has been found they return to the area in which the game started and await the next round. If the Trackers find all people they are deemed the winners if they do not find everyone then they are deemed the loosers, it is up to the group playing on how to handle this, some people may have the winners become the runners, some might just switch roles to give everyone a chance to enjoy.


