

Set in the modern day, some 200 odd years after the fall of D’ni, Uru takes up with Yeesha, the daughter of Atrus and Catherine. Uru Complete Chronicles runs along side Uru Live and the first closure bringing Uru Ages Beyond Myst, Uru: To D’ni and Uru: The Path of the Shell into a collective set.
Ages Beyond Myst sets the opening chapter, with those feeling “the call” arriving in the New Mexico desert and finding their way to D’ni, learning of the past and of the future.
Here Uru Live picked up with the Prologue, allowing for online play with multiple players and introducing the D’ni Restoration Council. A group of archaeologists who have slowly been restoring D’ni with plans to open it to the public.
When Uru Live closed, the game returned to offline single player, with Uru: To D’ni allowing for explorers to return to the cavern and discover what happened to the DRC after they closed the restoration down.
Uru: Path of the Shell set the explorers on a further journey, teaching them of The Grower, of ancient prophecies and ancient lies, with new Ages to explore as they break their way through deceptions to discover the future of D’ni.
After Uru Live closed, the fans started modifying the Uru offline game, allowing for access to areas not available in the offline version and setting up of Alcugs servers for online play, seeing the direction the game was taken, Cyan released Until Uru, with the ability of people running private or public online Shards for players to play on once again.
Eventually leading to D’mala, Cyan’s own official Shard that ran a slight storyline leading up to Uru Live’s return through GameTap.
With Uru Live returning, Until Uru Shards were closed and the game continued for about a year, with new content and story added in the aftermath of Myst 5′s events, explorers were thrown into a cavern that was on the brink of an all out battle between Bahro factions.